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Scene current state?

Posted: Wednesday 01 February 2017 6:50
by riro
Is it possible to get a Scene current state with LUA ?

(Without using dzEvents)

Re: Scene current state?

Posted: Wednesday 01 February 2017 6:51
by riro
Can add a "why" as well...


I do not want to change the state to on/off if it's allready in that state. The log of the scene will just look like crap with "on, on, on, on" every time the script is triggered.