Is it possible to get a Scene current state with LUA ?
(Without using dzEvents)
Scene current state?
Moderator: leecollings
Re: Scene current state?
Can add a "why" as well...
I do not want to change the state to on/off if it's allready in that state. The log of the scene will just look like crap with "on, on, on, on" every time the script is triggered.
I do not want to change the state to on/off if it's allready in that state. The log of the scene will just look like crap with "on, on, on, on" every time the script is triggered.