Issue with dzVents in V.2020.2 (build 12913) [solved]
Posted: Saturday 06 February 2021 11:29
Hello
I've installed
and since this I've experienced 3 things:
2 scripts falls into new errors that didn't occurred before, without modification ; there were running well since weeks and more
on one of those 2 scripts, I wanted to set LOG_DEBUG but no logs appeared!
Issue1: Error: EventSystem: Could not find device in system: ((ID=1122: Brise Soleil (Open) - Auto Cold)
but these switch 1122 was indeed updated, so it was found!?
Issue2: an error in the check of a callback
the script is there
One click wakeup alarm in music with LMS
The error was relative to this part
The result of the test was not the right one!
I could not investigate more with no log (issue3)
And also, the error seems to have disappeared when I copy/paste the script to another one
Nota: these error with the new version make me find another error! So I had to change the script yesterday
Issue3: no log with LOG_DEBUG, in the script of issue2
the print line gives LOG_LEVEL 4
I've restarted dz
Issue1 : still remains
Issue2 : seems to have disappeared or the copy/paste of the script to a new one
Issue3: still remains
No change in the settings
I've installed
on 04-FebVersion: 2020.2 (build 12913)
Build Hash: c9dabef7f-modified
Compile Date: 2021-02-03 08:40:45
dzVents Version: 3.1.4
and since this I've experienced 3 things:
2 scripts falls into new errors that didn't occurred before, without modification ; there were running well since weeks and more
on one of those 2 scripts, I wanted to set LOG_DEBUG but no logs appeared!
Issue1: Error: EventSystem: Could not find device in system: ((ID=1122: Brise Soleil (Open) - Auto Cold)
but these switch 1122 was indeed updated, so it was found!?
Issue2: an error in the check of a callback
the script is there
One click wakeup alarm in music with LMS
The error was relative to this part
Code: Select all
dz.log('HTTPResponse CheckPlayer OK ' .. CheckPlayer, LOG_LEVEL)
-- check if the player is playing
local CheckPlaying=string.find(item.data,'Now Playing')
if CheckPlaying ~= nil then -- the player is playingI could not investigate more with no log (issue3)
And also, the error seems to have disappeared when I copy/paste the script to another one
Nota: these error with the new version make me find another error! So I had to change the script yesterday
Issue3: no log with LOG_DEBUG, in the script of issue2
Code: Select all
execute = function(dz, item, triggerInfo)
_G.logMarker = dz.moduleLabel -- set logmarker to scriptname
--local LOG_LEVEL = dz.LOG_INFO -- normal
local LOG_LEVEL = dz.LOG_DEBUG
--local LOG_LEVEL = dz.LOG_ERROR
--local LOG_LEVEL = dz.LOG_FORCE
print ('LOG_LEVEL ' .. LOG_LEVEL)I've restarted dz
Issue1 : still remains
Issue2 : seems to have disappeared or the copy/paste of the script to a new one
Issue3: still remains
No change in the settings