Is Lua timeout handled different in device and time scripts?
Posted: Sunday 11 November 2018 9:26
Is Lua timeout handled different in device and time scripts?
For example when i set my Nest setpoint in a device lua script like "commandArray[SetSetPoint:123=tostring(20)" it runs fine.
But when i set the setpoint in a time script then a error is throwed out "has been running for more than 10 seconds"
For example when i set my Nest setpoint in a device lua script like "commandArray[SetSetPoint:123=tostring(20)" it runs fine.
But when i set the setpoint in a time script then a error is throwed out "has been running for more than 10 seconds"